Exploring Fallout, Gaming’s Most Unexpected TV Hit
The Fallout TV show is back to Prime Video, and it's safe to say that fans were delightfully shocked by the excellence of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the player's experience.
We followed Lucy the vault dweller, trying to do the right thing and finding that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts challenging his organization's leadership and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wilderness.
Setting the Stage for a New Chapter
The debut season's ending unveiled a major secret about those responsible for the atomic conflict that condemned a group of people in subterranean shelters for centuries. It also raised plenty of questions unanswered for the upcoming chapter – and, now, hopes are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and different expectations.”
The Mojave Beckons for Season Two
The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers insisted on authentic items and environments were built, echoing the improvised nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
Actually, virtually each creature you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the source material. This mutual respect for the universe is evident in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This schedule will create a different weekly discussion, a dynamic the creators themselves are excited to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”